A downloadable ttrpg

CONTENT WARNING : GORE, DEATH.

MOTHER roams the galaxy searching for ways to satisfy her hunger. You, her Scions, operate to fulfill her needs. Most of the time, you’ll infiltrate spaceships and moon stations, seeking to end all life aboard so MOTHER can feed on the flesh of your victims. Other times, you’ll forge alliances with pirates and planets to keep MOTHER safe. At dire times, you’ll help MOTHER fight off spacecraft seeking to destroy her. No matter what you do, you do it for MOTHER.


MOTHER NEEDS FLESH is a minimalist tabletop rpg for up to four players and one Game Master. All you need is four, six, eight, ten and twelve-sided dice plus pen and paper to play.


MOTHER NEEDS FLESH is  based on the Breathless SRD. For more information, click on the image below.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(8 total ratings)
AuthorJoPa
TagsGore, Horror, Tabletop, Tabletop role-playing game

Download

Download
MNF RULES 1.1.pdf 547 kB
Download
MNF RULES Print Friendly .pdf 2.7 MB
Download
MNF SHEETS_Print_Friendly.pdf 1.5 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Mother needs Flesh was an amazing experience. It has been one of the games I have enjoyed the most to teach and run. Easy to new players, and easy to game masters. The hardest part to players was remembering which die was which, but after lining them in order that got solved quickly. The theme and the mechanics themselves were great.

The random tables are pretty suggestive and useful. The game also is quick, at least it felt natural to run it quick. So usually I could run two scenarios in 3 hours, which is great. Players can use the the advancement mechanic and then use it right away.

My two things would be a little more begginer GM tips. Like how to structure an adventure in this game, or examples on how to handle combat. I had no problem with that, but maybe a newer player may want more guidance. It can be another small document. With combat I assumed a narrative approach, causing damage only as consecuence for failure. But I don't know if that was intended.

The other thing is that in the character sheets the colors make it so when printing in black and white, the letters on dark red look too dark. Oh, and Bash and Dash may sound too similar in some accents or to English as second language speakers as me. Not a problem in design, but it did cause some pause in our games.

Again. Thanks a lot for this amazing game and for your work. I will be recommending this game as much as I can.

Thanks a lot for the feedback! So glad you had a blast!